﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WindowsGame1
{
    interface IGlobalInput
    {
        /// <summary>
        /// Pause, show menus, previous menu list
        /// </summary>
        bool Back { get; }
        /// <summary>
        /// Exit game entirely
        /// </summary>
        bool Quit { get; }
        bool Up { get; }
        bool Down { get; }
        /// <summary>
        /// fire in game, click on menu, etc...
        /// </summary>
        bool Activate { get; }
    }
    interface IGameInput:IGlobalInput
    {
        bool Pause { get; }
        
    }
    interface IMenuInput:IGlobalInput
    {
        
    }
}
